Sample Code
Windows Driver Samples/ AVStream simulated hardware sample driver (Avshws)/ C++/ hwsim.h/
/************************************************************************** AVStream Simulated Hardware Sample Copyright (c) 2001, Microsoft Corporation. File: hwsim.cpp Abstract: This file is the hardware simulation header. The simulation fakes "DMA" transfers, scatter gather mapping handling, ISR's, etc... The ISR routine in here will be called when an ISR would be generated by the fake hardware and it will directly call into the device level ISR for more accurate simulation. History: created 3/9/2001 **************************************************************************/ // // SCATTER_GATHER_MAPPINGS_MAX: // // The maximum number of entries in the hardware's scatter/gather list. I // am making this so large for a few reasons: // // 1) we're faking this with uncompressed surfaces -- // these are large buffers which will map to a lot of s/g entries // 2) the fake hardware implementation requires at least one frame's // worth of s/g entries to generate a frame // #define SCATTER_GATHER_MAPPINGS_MAX 128 // // SCATTER_GATHER_ENTRY: // // This structure is used to keep the scatter gather table for the fake // hardware as a doubly linked list. // typedef struct _SCATTER_GATHER_ENTRY { LIST_ENTRY ListEntry; PUCHAR Virtual; ULONG ByteCount; } SCATTER_GATHER_ENTRY, *PSCATTER_GATHER_ENTRY; // // CHardwareSimulation: // // The hardware simulation class. // class CHardwareSimulation { private: // // The image synthesizer. This is a piece of code which actually draws // the requested images. // CImageSynthesizer *m_ImageSynth; // // The synthesis buffer. This is a private buffer we use to generate the // capture image in. The fake "scatter / gather" mappings are filled // in from this buffer during each interrupt. // PUCHAR m_SynthesisBuffer; // // Key information regarding the frames we generate. // LONGLONG m_TimePerFrame; ULONG m_Width; ULONG m_Height; ULONG m_ImageSize; // // Scatter gather mappings for the simulated hardware. // KSPIN_LOCK m_ListLock; LIST_ENTRY m_ScatterGatherMappings; // // Lookaside for memory for the scatter / gather entries on the scatter / // gather list. // NPAGED_LOOKASIDE_LIST m_ScatterGatherLookaside; // // The current state of the fake hardware. // HARDWARE_STATE m_HardwareState; // // The pause / stop hardware flag and event. // BOOLEAN m_StopHardware; KEVENT m_HardwareEvent; // // Maximum number of scatter / gather mappins in the s/g table of the // fake hardware. // ULONG m_ScatterGatherMappingsMax; // // Number of scatter / gather mappings that have been completed (total) // since the start of the hardware or any reset. // ULONG m_NumMappingsCompleted; // // Number of scatter / gather mappings that are queued for this hardware. // ULONG m_ScatterGatherMappingsQueued; ULONG m_ScatterGatherBytesQueued; // // Number of frames skipped due to lack of scatter / gather mappings. // ULONG m_NumFramesSkipped; // // The "Interrupt Time". Number of "fake" interrupts that have occurred // since the hardware was started. // ULONG m_InterruptTime; // // The system time at start. // LARGE_INTEGER m_StartTime; // // The DPC used to "fake" ISR // KDPC m_IsrFakeDpc; KTIMER m_IsrTimer; // // The hardware sink that will be used for interrupt notifications. // IHardwareSink *m_HardwareSink; // // FillScatterGatherBuffers(): // // This is called by the hardware simulation to fill a series of scatter / // gather buffers with synthesized data. // NTSTATUS FillScatterGatherBuffers ( ); public: LONG GetSkippedFrameCount() { return InterlockedExchange((LONG*)&this->m_NumFramesSkipped, this->m_NumFramesSkipped); } // // CHardwareSimulation(): // // The hardware simulation constructor. Since the new operator will // have zeroed the memory, only initialize non-NULL, non-0 fields. // CHardwareSimulation ( IN IHardwareSink *HardwareSink ); // // ~CHardwareSimulation(): // // The hardware simulation destructor. // ~CHardwareSimulation ( ) { } // // Cleanup(): // // This is the free callback for the bagged hardware sim. Not providing // one will call ExFreePool, which is not what we want for a constructed // C++ object. This simply deletes the simulation. // static void Cleanup ( IN CHardwareSimulation *HwSim ) { delete HwSim; } // // FakeHardware(): // // Called from the simulated interrupt. First we fake the hardware's // actions (at DPC) then we call the "Interrupt service routine" on // the hardware sink. // void FakeHardware ( ); // // Start(): // // "Start" the fake hardware. This will start issuing interrupts and // DPC's. // // The frame rate, image size, and a synthesizer must be provided. // NTSTATUS Start ( CImageSynthesizer *ImageSynth, IN LONGLONG TimePerFrame, IN ULONG Width, IN ULONG Height, IN ULONG ImageSize ); // // Pause(): // // "Pause" or "unpause" the fake hardware. This will stop issuing // interrupts or DPC's on a pause and restart them on an unpause. Note // that this will not reset counters as a Stop() would. // NTSTATUS Pause ( IN BOOLEAN Pausing ); // // Stop(): // // "Stop" the fake hardware. This will stop issuing interrupts and // DPC's. // NTSTATUS Stop ( ); // // ProgramScatterGatherMappings(): // // Program a series of scatter gather mappings into the fake hardware. // ULONG ProgramScatterGatherMappings ( IN PUCHAR *Buffer, IN PKSMAPPING Mappings, IN ULONG MappingsCount, IN ULONG MappingStride ); // // Initialize(): // // Initialize a piece of simulated hardware. // static CHardwareSimulation * Initialize ( IN KSOBJECT_BAG Bag, IN IHardwareSink *HardwareSink ); // // ReadNumberOfMappingsCompleted(): // // Read the number of mappings completed since the last hardware reset. // ULONG ReadNumberOfMappingsCompleted ( ); };
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