Sample Code
Windows Driver Samples/ Windows Filtering Platform Sample/ C++/ lib/ HelperFunctions_ThreadsAndEvents.cpp/
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All Rights Reserved. // // Module Name: // HelperFunctions_ThreadsAndEvents.cpp // // Abstract: // This module contains functions which functions which simplify threads and eventing. // // Naming Convention: // // <Scope><Module><Object><Action><Modifier> // // i.e. // // <Scope> // { // - Function is likely visible to other modules // } // <Module> // { // Hlpr - Function is from HelperFunctions_* Modules. // } // <Object> // { // Event - Function pertains to events. // Thread - Function pertains to threads. // } // <Action> // { // Cleanup - // Set - // Start - // Stop - // Wait - // } // <Modifier> // { // ForCompletion - // ForEvent - Function determines equality between values. // } // // Private Functions: // // Public Functions: // // Author: // Dusty Harper (DHarper) // // Revision History: // // [ Month ][Day] [Year] - [Revision]-[ Comments ] // May 01, 2010 - 1.0 - Creation // //////////////////////////////////////////////////////////////////////////////////////////////////// #include "HelperFunctions_Include.h" /// . /** @helper_function="HlprEventReset" Purpose: Sets the event to nonsignaled. <br> <br> Notes: <br> <br> */ VOID HlprEventReset(_In_opt_ HANDLE event) { if (event) ResetEvent(event); return ; } /** @helper_function="HlprEventSet" Purpose: Signals an event. <br> <br> Notes: <br> <br> */ VOID HlprEventSet(_In_opt_ HANDLE event) { if (event) SetEvent(event); return ; } /** @helper_function="HlprThreadStart" Purpose: Generates a new thread. <br> <br> Notes: <br> <br> */ _Success_( return == NO_ERROR) UINT32 HlprThreadStart(_Inout_ THREAD_DATA* pThreadData, _In_opt_ VOID * pData) /* 0 */ { UINT32 status = NO_ERROR; if (pThreadData) { HlprThreadCleanup(pThreadData); if (pThreadData->threadStartRoutine) { pThreadData->threadStartEvent = CreateEvent(0, TRUE, FALSE, 0); pThreadData->threadStopEvent = CreateEvent(0, TRUE, FALSE, 0); pThreadData->threadContinueEvent = CreateEvent(0, TRUE, FALSE, 0); pThreadData-> thread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)pThreadData->threadStartRoutine, pData ? pData : pThreadData, 0, ( LPDWORD )&(pThreadData->threadId)); if (pThreadData->threadStartEvent && pThreadData->threadStopEvent && pThreadData->threadContinueEvent && pThreadData-> thread ) HlprThreadWaitForEvent(pThreadData->threadStartEvent, pThreadData); else { status = ERROR_GEN_FAILURE; HlprThreadCleanup(pThreadData); HlprLogError(L "HlprThreadStart() [status: %#x]" , status); } } else { status = ERROR_INVALID_DATA; HlprLogError(L "HlprThreadStart() [status: %#x][pThreadData->threadStartRoutine: %#x]" , status, pThreadData->threadStartRoutine); } } else { status = ERROR_INVALID_PARAMETER; HlprLogError(L "HlprThreadStart() [status: %#x][pThread: %#x]" , status, pThreadData); } return status; } /** @helper_function="HlprThreadStop" Purpose: Signals a thread to stop and cleans it up. <br> <br> Notes: <br> <br> MSDN_Ref: HTTP://MSDN.Microsoft.com/En-Us/Library/Windows/Desktop/MS682396.aspx <br> <br> */ _Success_( return == NO_ERROR) UINT32 HlprThreadStop(_Inout_ THREAD_DATA* pThreadData) { UINT32 status = NO_ERROR; const UINT32 RETRY_ATTEMPTS = 5; if (pThreadData) { for ( UINT32 i = 0; status != WAIT_TIMEOUT && i < RETRY_ATTEMPTS; i++) { HlprEventSet(pThreadData->threadStopEvent); status = HlprThreadWaitForCompletion(pThreadData); } HlprThreadCleanup(pThreadData); } return status; } /** @helper_function="HlprThreadStop" Purpose: Signals a thread to stop and cleans it up, and frees any allocated memory. <br> <br> Notes: <br> <br> MSDN_Ref: <br> */ _At_(*ppThreadData, _Pre_ _Notnull_) _When_( return != NO_ERROR, _At_(*ppThreadData, _Post_ _Notnull_)) _When_( return == NO_ERROR, _At_(*ppThreadData, _Post_ _Null_)) _Success_( return == NO_ERROR && *ppThreadData == 0) UINT32 HlprThreadStop(_Inout_ THREAD_DATA** ppThreadData) { UINT32 status = NO_ERROR; if (ppThreadData) { status = HlprThreadStop(*ppThreadData); if (status == NO_ERROR) { HLPR_DELETE(*ppThreadData) } } return status; } /** @helper_function="HlprThreadCleanup" Purpose: Cleans up a previously allocated thread. <br> <br> Notes: <br> <br> */ VOID HlprThreadCleanup(_Inout_opt_ THREAD_DATA* pThreadData) { if (pThreadData) { LPTHREAD_START_ROUTINE threadStartRoutine = pThreadData->threadStartRoutine; UINT32 status = NO_ERROR; if (pThreadData-> thread ) { if (GetExitCodeThread(pThreadData-> thread , ( DWORD *)&status)) { if (status == STILL_ACTIVE) { UINT64 timeAlpha = GetTickCount64(); const UINT32 FOUR_MINUTES = 240000; for ( UINT64 timeOmega = GetTickCount64(); timeOmega - timeAlpha < FOUR_MINUTES; timeOmega = GetTickCount64()) { HlprEventSet(pThreadData->threadStopEvent); status = HlprThreadWaitForCompletion(pThreadData); if (status == NO_ERROR) break ; } if (status != NO_ERROR) { HlprLogInfo(L "Possible Runaway Thread" ); #pragma warning(push) #pragma warning(disable: 6258) /// This is a last resort TerminateThread(pThreadData-> thread , ERROR_THREAD_WAS_SUSPENDED); #pragma warning(pop) } } } else { status = GetLastError(); HlprLogError(L "HlprThreadCleanup() [status:%#x]" , status); } } HLPR_CLOSE_HANDLE(pThreadData->threadStopEvent); HLPR_CLOSE_HANDLE(pThreadData->threadStartEvent); HLPR_CLOSE_HANDLE(pThreadData->threadContinueEvent); ZeroMemory(pThreadData, sizeof (THREAD_DATA)); pThreadData->threadStartRoutine = threadStartRoutine; } return ; } /** @helper_function="HlprThreadWaitForCompletion" Purpose: Waits for a thread to complete. <br> <br> Notes: <br> <br> MSDN_Ref: <br> */ _Success_( return == NO_ERROR) UINT32 HlprThreadWaitForCompletion(_Inout_opt_ THREAD_DATA* pThreadData) { UINT32 status = NO_ERROR; if (pThreadData) { HlprEventSet(pThreadData->threadStopEvent); status = HlprThreadWaitForEvent(pThreadData-> thread , pThreadData); } return status; } /** @helper_function="HlprThreadWaitForEvent" Purpose: Waits for a particular event to be set within the thread. <br> <br> Notes: <br> <br> MSDN_Ref: <br> */ _Success_( return == NO_ERROR) UINT32 HlprThreadWaitForEvent(_In_ HANDLE eventHandle, _In_ THREAD_DATA* pThreadData) { UINT32 status = NO_ERROR; const UINT32 RETRY_ATTEMPTS = 6; WCHAR * pEventName = 0; if (eventHandle && pThreadData) { if (eventHandle == pThreadData->threadContinueEvent) pEventName = L "Continue Event" ; else if (eventHandle == pThreadData->threadStartEvent) pEventName = L "Start Event" ; else if (eventHandle == pThreadData->threadStopEvent) pEventName = L "Stop Event" ; else if (eventHandle == pThreadData-> thread ) pEventName = L "Thread" ; /// Try for 30 seconds before bailing for ( UINT32 i = 0; WaitForSingleObject(eventHandle, 5000) == WAIT_TIMEOUT; i++) { HlprLogInfo(L "HlprThreadWaitForEvent() Waiting for %s ..." , pEventName); if (i == RETRY_ATTEMPTS - 1) { status = WAIT_TIMEOUT; HlprLogInfo(L "HlprThreadWaitForEvent() [status: %#x]" ); break ; } } } return status; } |
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