Sample Code

Windows Driver Samples/ Windows Filtering Platform Sample/ C++/ svc/ Scenarios_FastPacketInjection.cpp/

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////////////////////////////////////////////////////////////////////////////////////////////////////
//
//   Copyright (c) 2012 Microsoft Corporation.  All Rights Reserved.
//
//   Module Name:
//      Scenarios_FastPacketInjection.cpp
//
//   Abstract:
//      This module contains functions which implements the FAST_PACKET_INJECTION scenarios.
//
//   Naming Convention:
//
//      <Scope><Object><Action><Modifier>
//      <Scope><Object><Action>
// 
//      i.e.
//
//       <Scope>
//          {
//                                         - Function is likely visible to other modules
//            Prv                          - Function is private to this module.
//          }
//       <Object>
//          {
//            ScenarioFastPacketInjection  - Function pertains to all of the Fast Packet Injection
//                                              Scenarios
//            RPC                          - Function is and RPC entry point.
//          }
//       <Action>
//          {
//            Add                          - Function adds objects
//            Remove                       - Function removes objects
//            Invoke                       - Function implements the scenario based on parameters
//                                              passed from the commandline interface
//                                              (WFPSampler.exe).
//          }
//       <Modifier>
//          {
//            FwpmObjects                  - Function acts on WFP objects.
//            ScenarioFastPacketInjection  - Function pertains to all of the Fast Packet Injection
//                                              Scenarios
//          }
//
//   Private Functions:
//      PrvScenarioFastPacketInjectionAddFwpmObjects(),
//      PrvScenarioFastPacketInjectionDeleteFwpmObjects(),
//      ScenarioFastStreamInjectionAdd(),
//      ScenarioFastStreamInjectionRemove(),
//
//   Public Functions:
//      RPCInvokeScenarioFastPacketInjection(),
//
//   Author:
//      Dusty Harper      (DHarper)
//
//   Revision History:
//
//      [ Month ][Day] [Year] - [Revision]-[ Comments ]
//      May       01,   2010  -     1.0   -  Creation
//
////////////////////////////////////////////////////////////////////////////////////////////////////
 
#include "Framework_WFPSamplerService.h" /// .
 
/**
 @private_function="PrvScenarioFastPacketInjectionDeleteFwpmObjects"
  
   Purpose:  Function that disables the SCENARIO_FAST_PACKET_INJECTION scenarios.               <br>
                                                                                                <br>
   Notes:    Scenario removes the filters using specified filtering conditions at the specified
             layer. Associated callouts are removed as well.                                    <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 PrvScenarioFastPacketInjectionDeleteFwpmObjects(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);
 
   UINT32                    status             = NO_ERROR;
   HANDLE                    engineHandle       = 0;
   HANDLE                    enumHandle         = 0;
   UINT32                    entryCount         = 0;
   FWPM_FILTER**             ppFilters          = 0;
   FWPM_FILTER_ENUM_TEMPLATE filterEnumTemplate = {0};
   GUID                      calloutKey         = {0};
 
   calloutKey          = WFPSAMPLER_CALLOUT_FAST_PACKET_INJECTION;
   calloutKey.Data4[7] = HlprFwpmLayerGetIDByKey(&(pFilter->layerKey));                          /// Uniquely identifies the callout used
 
   filterEnumTemplate.providerKey         = (GUID*)&WFPSAMPLER_PROVIDER;
   filterEnumTemplate.layerKey            = pFilter->layerKey;
   filterEnumTemplate.enumType            = FWP_FILTER_ENUM_FULLY_CONTAINED;
   filterEnumTemplate.flags               = FWP_FILTER_ENUM_FLAG_INCLUDE_BOOTTIME |
                                            FWP_FILTER_ENUM_FLAG_INCLUDE_DISABLED;
   filterEnumTemplate.numFilterConditions = pFilter->numFilterConditions;
   filterEnumTemplate.filterCondition     = pFilter->filterCondition;
   filterEnumTemplate.actionMask          = FWP_ACTION_FLAG_CALLOUT;
   filterEnumTemplate.calloutKey          = &calloutKey;
 
   status = HlprFwpmEngineOpen(&engineHandle);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmFilterCreateEnumHandle(engineHandle,
                                           &filterEnumTemplate,
                                           &enumHandle);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmFilterEnum(engineHandle,
                               enumHandle,
                               0xFFFFFFFF,
                               &ppFilters,
                               &entryCount);
   HLPR_BAIL_ON_FAILURE(status);
 
   if(ppFilters)
   {
      for(UINT32 filterIndex = 0;
          filterIndex < entryCount;
          filterIndex++)
      {
         HlprFwpmFilterDeleteByKey(engineHandle,
                                   &(ppFilters[filterIndex]->filterKey));
 
         HlprFwpmCalloutDeleteByKey(engineHandle,
                                    &(ppFilters[filterIndex]->action.calloutKey));
      }
 
      FwpmFreeMemory((void**)&ppFilters);
   }
 
   HLPR_BAIL_LABEL:
 
   if(engineHandle)
   {
      if(enumHandle)
         HlprFwpmFilterDestroyEnumHandle(engineHandle,
                                         &enumHandle);
 
      HlprFwpmEngineClose(&engineHandle);
   }
 
   return status;
}
 
/**
 @private_function="PrvScenarioFastPacketInjectionAddFwpmObjects"
  
   Purpose:  Function that enables the SCENARIO_FAST_PACKET_INJECTION scenarios.                <br>
                                                                                                <br>
   Notes:    Scenario adds a filter using specified filtering conditions to the specified layer.
             This filter is associated with WFPSampler's default sublayer and provider.  The
             appropriate callout is then added and associated with the filter.                  <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 PrvScenarioFastPacketInjectionAddFwpmObjects(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);
 
   UINT32       status       = NO_ERROR;
   HANDLE       engineHandle = 0;
   FWPM_CALLOUT callout      = {0};
   FWPM_FILTER  filter       = {0};
 
   RtlCopyMemory(&filter,
                 pFilter,
                 sizeof(FWPM_FILTER));
 
   callout.calloutKey              = WFPSAMPLER_CALLOUT_FAST_PACKET_INJECTION;
   callout.calloutKey.Data4[7]     = HlprFwpmLayerGetIDByKey(&(filter.layerKey));                /// Uniquely identifies the callout used
   callout.displayData.name        = L"WFPSampler's Fast Packet Injection Callout";
   callout.displayData.description = L"Causes callout invocation which blindly injects traffic back";
   callout.providerKey             = (GUID*)&WFPSAMPLER_PROVIDER;
   callout.applicableLayer         = filter.layerKey;
 
   status = HlprGUIDPopulate(&(filter.filterKey));
   HLPR_BAIL_ON_FAILURE(status);
 
   filter.providerKey        = (GUID*)&WFPSAMPLER_PROVIDER;
   filter.subLayerKey        = WFPSAMPLER_SUBLAYER;
   filter.weight.type        = FWP_UINT8;
   filter.weight.uint8       = 0xF;
   filter.action.type        = FWP_ACTION_CALLOUT_TERMINATING;
   filter.action.calloutKey  = callout.calloutKey;
 
   if(filter.flags & FWPM_FILTER_FLAG_BOOTTIME ||
      filter.flags & FWPM_FILTER_FLAG_PERSISTENT)
      callout.flags = FWPM_CALLOUT_FLAG_PERSISTENT;
  
   status = HlprFwpmEngineOpen(&engineHandle);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmTransactionBegin(engineHandle);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmCalloutAdd(engineHandle,
                               &callout);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmFilterAdd(engineHandle,
                              &filter);
   HLPR_BAIL_ON_FAILURE(status);
 
   status = HlprFwpmTransactionCommit(engineHandle);
   HLPR_BAIL_ON_FAILURE(status);
 
   HLPR_BAIL_LABEL:
 
   if(engineHandle)
   {
      if(status != NO_ERROR)
         HlprFwpmTransactionAbort(engineHandle);
 
      HlprFwpmEngineClose(&engineHandle);
   }
 
   return status;
}
 
/**
 @scenario_function="ScenarioFastPacketInjectionRemove"
  
   Purpose:  Function that removes corresponding objects for a previously added
             SCENARIO_FAST_PACKET_INJECTION.                                                    <br>
                                                                                                <br>
   Notes:                                                                                       <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 ScenarioFastPacketInjectionRemove(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);
 
   return PrvScenarioFastPacketInjectionDeleteFwpmObjects(pFilter);
}
 
/**
 @scenario_function="ScenarioFastPacketInjectionAdd"
 
   Purpose:  Scenario which will blindly reinject the classified traffic.                       <br>
                                                                                                <br>
   Notes:    Adds a filter which references one of the
             WFPSAMPLER_CALLOUT_FAST_PACKET_INJECTION callouts for the provided layer.          <br>
                                                                                                <br>
             No data modification is made to the traffic, and checks are in place to prevent
             infinite reinjection of the traffic.                                               <br>
                                                                                                <br>
             Ideal usage is to implement in the presence of a 3rd party firewall to see how they
             coexist with another provider performing injection.                                <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 ScenarioFastPacketInjectionAdd(_In_ const FWPM_FILTER* pFilter)
{
 
   ASSERT(pFilter);
 
   return PrvScenarioFastPacketInjectionAddFwpmObjects(pFilter);
}
 
/**
 @rpc_function="RPCInvokeScenarioFastPacketInjection"
  
   Purpose:  RPC exposed function used to dipatch the scenario routines for
             SCENARIO_FAST_PACKET_INJECTION.                                                    <br>
                                                                                                <br>
   Notes:                                                                                       <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
error_status_t RPCInvokeScenarioFastPacketInjection(/* [in] */ handle_t rpcBindingHandle,
                                                    /* [in] */ WFPSAMPLER_SCENARIO scenario,
                                                    /* [in] */ FWPM_CHANGE_TYPE changeType,
                                                    /* [ref][in] */ __RPC__in const FWPM_FILTER0* pFilter)
{
   UNREFERENCED_PARAMETER(rpcBindingHandle);
   UNREFERENCED_PARAMETER(scenario);
 
   ASSERT(pFilter);
   ASSERT(scenario == SCENARIO_FAST_PACKET_INJECTION);
   ASSERT(changeType < FWPM_CHANGE_TYPE_MAX);
 
   UINT32 status = NO_ERROR;
 
   if(changeType == FWPM_CHANGE_ADD)
      status = ScenarioFastPacketInjectionAdd(pFilter);
   else
      status = ScenarioFastPacketInjectionRemove(pFilter);
 
   return status;
}

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